Crashing the project
What crashing means
- Crashing a project means shortening it by speeding up one or more activities — usually by paying more (extra crew, overtime, express delivery).
- Each activity may have a crash time (its shortest possible duration) and a crash cost per day (what one day saved costs).
- The goal is to reach a target completion time for the least extra cost, or to find the cheapest way to save time.
Only the critical path controls the time
- Shortening a non-critical activity does not shorten the project — the critical path still runs the same length.
- To reduce the project duration you must shorten an activity on the critical path.
- Speeding up F (float 1) or C (float 5) in the hall build saves no project time; you must crash one of A, B, D, E or G.
Crash the cheapest critical activity first
- To save time most cheaply:
- List the critical activities and their crash cost per day.
- Crash the cheapest critical activity first, one day at a time.
- Recheck the network after each day — the critical path can change.
When the critical path changes
- As you crash the critical path, a parallel path may catch up and become critical too.
- Once two paths are both critical, saving another day means shortening both at once — often both activities in the same time slot — which costs more.
- Stop when the target is met, or when no critical activity can be crashed further (all at their crash times).
The hall build takes 19 days on the critical path . F (float 1) lies on the parallel path . Each day saved costs: A $400, B $300, D $500, E $250, G $350 (each can be crashed by at least one day). Find the cheapest way to finish the project one day early, and comment on what happens next.
Step 1 — Only crash the critical path
Reducing the project below 19 days needs a critical activity, so choose from A, B, D, E, G. C and F have float and would save nothing.
Step 2 — Pick the cheapest critical activity
The crash costs per day are A $400, B $300, D $500, E $250, G $350. The cheapest is E at $250 per day.
Step 3 — Crash E by one day and recheck
Cutting E from 3 to 2 days shortens the critical path to days.
Check the parallel path through F: days.
Step 4 — Note the changed structure
Both paths are now 18 days, so F's float has fallen to 0 — the network now has two critical paths ( and ).
Test yourself
Practice by grade
One question each at Achieved, Merit and Excellence. Have a go, then compare with the model answer.
A project's critical path is P → Q → R. A manager crashes activity S, which has a float of 3, to save time. Explain why the project completion time does not change.
In the hall build (critical path A-B-D-E-G, 19 days), the crash costs per day are A $400, B $300, D $500, E $250, G $350. Find the cheapest single day to save and the new duration, and state which activity you crash.
Continuing the hall build after E is crashed to 2 days (project 18 days, with A-B-D-E-G and A-B-D-F-G both critical), the crash costs per day are A $400, B $300, D $500, E $250 (no further), F $200, G $350. Devise the cheapest way to save one more day (to 17 days) and justify it against the alternatives.